These involve basic things like swiping in a specific direction (or using your analog stick on the controller) to open a specific lock, or things like flying a kite, taking photographs, and more. Not only do you have the illusion of freedom and decision making in the game which both help keeps things a bit fresh, but it does a great job of being perfectly paced with how it introduces new stories and characters to you as you explore in and around the house. What sets What Remains of Edith Finch apart from other walking simulator games, is in how it blends in a good amount of interactivity with its exploration portions. ![]() I’ve played and enjoyed many games like What Remains of Edith Finch before and enjoyed most of them quite a bit with Everybody’s Gone to the Rapture being a current favourite. ![]() While the initial portions feel a bit disjointed, the conclusion makes it all worth it and What Remains of Edith Finch is a great example of mature storytelling. This involves finding trap doors, hidden passages, and going through personal belongings to learn more about various people. The narrative here is told through a series of short stories that have you exploring and experiencing different emotions and points of view of people who all lived or have visited a specific house. Given that What Remains of Edith Finch is all about the narrative, I won’t be spoiling anything here. ![]() With the new iOS port coming, I thought it was a good time to finally play What Remains of Edith Finch and see how it plays across iPhone and iPad while comparing the experience to consoles. At the time, everyone I knew who played it, kept saying it was a game I would adore and I never ended up finishing it on PC or the subsequent ports on Xbox and Nintendo Switch. What Remains of Edith Finch ($4.99) from Giant Sparrow has gone through quite a lot from when it was revealed to be published by Sony as a PS4 exclusive to it eventually coming to PS4 and PC platforms from Annapurna Interactive in 2017.
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