The pitter-patter of the upstairs neighbor’s footsteps, the loud garbled sound of someone’s television. In a game with three characters told across three different rooms of a small apartment, the best adjective that comes to mind is intimate. Some push the plot forward, others exist only to show new sides of characters, but all of them feel meaningful. There are so many small moments to see in the game. Again, we won’t talk spoilers here, but there are so many layers to the story, and each twist and turn will leave you wondering more. Even days after finishing the game, I’m still thinking about the journey all of these characters have gone on, and the experience that Creator Luis Antonio crafted. Navigating small rooms with a lot of interactions will do that, it doesn’t break the game or make it unplayable, but it is certainly noticeable.ĭespite all of this, though, the main narrative hooked itself in me and didn’t let up. Some of the animations of the characters can be janky as they collide with each other in the space. The same goes for other characters, I would tell them something, and then if I clicked a different dialogue choice in the same conversation, the game would have the same revelation, only slightly different. It felt strange to be having some of the same dialogue over and over like he was experiencing this moment for the first time again. I also had a number of times in my playthrough where the main character would have a revelation he’s already had, despite keeping the knowledge from previous loops. Take it slow, play by the rules of the game, you’ll have a better experience for it. It’s frustrating when a character doesn’t have a dialogue choice simply because I haven’t clicked on an item the right way, but this goes back to my initial point. I often felt the game was trying to play catch up with me. Not every puzzle in the game works sometimes, I felt that I was making connections and pulling on threads the game wasn’t ready for me to deal with. You’re not always going to be the hero in each situation, failure is going to happen, and in some cases, failure is the key to learning more information or seeing a pivotal scene in the game. It’s hard to get into without delving into specifics and spoilers, but the performances across the board are worth the price of admission alone. Willem Dafoe’s take on the cop is mysterious, dark, and even sometimes filled with warmth. It’s no surprise these two bring top-notch acting to the world of Twelve Minutes. Both bounce off of each other with witty comments and loving moments. The voicework and delivery of every line hits, helping ground an otherwise mystical situation in reality.ĭaisy Ridley and James McAvoy have great chemistry together. This is furthered by exceptional performances from Daisy Ridley, James McAvoy, and of course, Willem Dafoe. It’s weird to think about moving slowly in a race against the clock, but it’s the moments you find along the way that make Twelve Minutes something special. You’re meant to exist in this space take your time and learn the characters’ intricacies and complexities. I saw on many occasions trying to rush through the motions with the impending doom of the clock was not the way the game intends you to play. Your first few times around the clock will be a frantic dash to try and find everything you can interact with, and often it breaks immersion. Over the years, we’ve been conditioned to understand time loops and how to start changing them. Maybe you try to attack the cop when he enters, or perhaps you hide and hope for the best. The only thing that changes each loop is what you choose to do. The game consists of only three characters, yourself, your wife, and the cop who is coming to arrest your wife for the murder of her father eight years ago. Twelve Minutes starts off with a simple concept, relive the same events repeatedly trying to manipulate both the objects and people around you. These areas blend to make an experience that left me with way more questions than answers. Twelve Minutes Review | Tiny Dots on an Endless Timeline Twelve Minutes, the interactive thriller about a man stuck in a time loop, is filled with classic point-and-click adventure gameplay, a twisting narrative, and performances that permeate the airwaves.
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